This version was released for use with the Nintendo Power cartridge, and included all the levels designed by game creators (which wasn't possible to do with the 8MB Satellaview Memory Pak). It was afterwards released as a Super Famicom standard cartridge and also for the japanese Wii and Wii U Virtual Console. Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.
This version was released for use with the Nintendo Power cartridge, and included all the levels designed by game creators (which wasn't possible to do with the 8MB Satellaview Memory Pak). It was afterwards released as a Super Famicom standard cartridge and also for the japanese Wii and Wii U Virtual Console. Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.
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byNintendo Research & Development 2indieszero Co., Ltd.Nintendo R&D2
Community ratings:No ratings yetWii, WiiU, SFAM
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.
Super Mario Bros. DeluxeGame · 1999
Theatrhythm Final FantasyGame · 2012
Theatrhythm Final Fantasy: Curtain CallGame · 2014
Mach RiderGame · 1985
NES Open Tournament GolfGame · 1991
Donkey Kong Jr. MathGame · 1983
Theatrhythm Final Bar LineGame · 2023
NES RemixGame · 2013
Kirby Tilt 'n' TumbleGame · 2000
Sushi Striker: The Way of SushidoGame · 2018
Retro Game ChallengeGame · 2007
ElectroplanktonGame · 2005
BS Zelda no DensetsuGame · 1995Same creator
Daigasso! Band BrothersGame · 2004Same creator
Personal Trainer: CookingGame · 2008Same creator
Personal Trainer: CookingGame · 2008Same creator
Radar MissionGame · 1990Same creator
byNintendo Research & Development 2indieszero Co., Ltd.Nintendo R&D2
Community ratings:No ratings yetWii, WiiU, SFAM