
Our story begins in the capital, where Shiren the Wanderer and his sidekick Koppa encounter an old friend. Known as "Sensei" he is both Shiren's uncle and his master, having taught him the way of the blade. Sensei offers Shiren a key that is said to unlock the legendary Karakuri Mansion, a labyrinth of dangerous traps, fell beasts, and treasure untold. Shiren excepts the key, the wanderlust inside him striking his heart like lightning as he holds it in his hand. But this is only the calm before the storm...
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.

Our story begins in the capital, where Shiren the Wanderer and his sidekick Koppa encounter an old friend. Known as "Sensei" he is both Shiren's uncle and his master, having taught him the way of the blade. Sensei offers Shiren a key that is said to unlock the legendary Karakuri Mansion, a labyrinth of dangerous traps, fell beasts, and treasure untold. Shiren excepts the key, the wanderlust inside him striking his heart like lightning as he holds it in his hand. But this is only the calm before the storm...
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.
byChunsoft
Wii · Original title: 不思議のダンジョン 風来のシレン3 からくり屋敷の眠り姫
byChunsoft
Wii · Original title: 不思議のダンジョン 風来のシレン3 からくり屋敷の眠り姫