
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
A notebook of your own for this title
A blank page to write whatever you want, with images, spoilers and links to other titles.
Atari8bit, C64, ZXS…
Atari8bit, C64, ZXS…